This was my Advanced Term project for the Think Tank Training Center. It was my very first environment created on Unreal 4. I learned so much in the process. I used vertex painting to blend textures on the chimney and the landscape. Also, used masking on the grass to try to make the animation more realistic (avoiding the base to move as much). Additionally, I used a sine wave to make the clothes move with the wind.

Concept-Image by YiChen Shen

 

Blocking

Final 3d model